![]() The other thing I'm wondering since it might be related to the choice you make at the end of chapter 2. This means that he only follows you if you choose to join him in chapter 2 (or if Onef is alive)? I took the food cart route, killing Onef, and Ekkill didn't follow me (I chose not to join him in chapter 2). The apocalyptic events that beset our protagonists are unfortunate - but the vivid desperation and the conflict of choice that permeates Banner Saga 2 make it an excellent return to the end of the world that manages to improve on just about all of the weaknesses of its predecessor.I want to know as well if it's possible to recruit Onef (or raid Frostvellr) without the mutiny. After all the fun I've had with both games I'm seriously considering a second pass "Rook is an incompetent douchebag" run, just to see the results. Plenty of branching dialog options allow you to refine or even redefine the characters as you see fit. Others like Bolverk and Rook are bonafide badasses that feel as powerful as their importance to the story implies. Some, like the "eye-twitchy" Ekkill may never be a team centerpiece, but more than make up for it with their backstory and dialog. A 2nd skill unlock, and reputation that seems to flow a little more freely help to avoid accidental "throw away" investments in characters that are de facto second class citizens. The cast of characters is even more varied, but at the same time there are very few if any "worthless" characters to be avoided. Even the training mode has been revamped with a goal system, and a focus on teaching synergies and character strengths - elevating it to tool that really will improve your tactics. While I may not have been as critical of it as some, I definitely find the variety of engagements and the meaningful new abilities that have been added a huge improvement. When we talked with Versus Evil at PAX South they mentioned that Stoic had received a lot of feedback on the combat system of the first game. Beefier character dialog and jaw dropping parallax scrolling are just some of the touches that make the second installment an even tastier follow up to the first. There are no good choices, but each tough decision hones and redefines the protagonists - exposing their weaknesses, strengthening their allegiances, or hardening their hearts for survival. Where the plot of The Banner Saga felt a little thin at times, The Banner Saga 2 makes Varl-size strides with more interesting character development, and more interaction with the macro events of the impending apocalypse. Stoic does an amazing job of balancing your toes on the edge of a crumbling hellscape with just enough forward progress to make the insurmountable task of "saving the world" seem possible. Let this be a lesson to any would-be Saga-copyright-holders: Nobody does "saga" like The Banner Saga. ![]() After spending some time with it, I'm pretty impressed with how it has moved the series forward. I got to preview The Banner Saga 2 at PAX South 2016 with publisher Versus Evil, and it was intriguing enough for me to chomp through the first installment so I could be ready for this release.
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